AI Insights · Timothy · April 2022
Top 5 Anime Games on Android in Mexico: Q1 2022
An analysis of the performance of the top 5 anime games on Android in Mexico for Q1 2022, covering weekly downloads, revenue, and active users.
Throughout the first quarter of 2022, the top 5 anime games on Android in Mexico demonstrated varied performance in terms of downloads, revenue, and active users. Data sourced from Sensor Tower provides a detailed look at these trends.
Saint Seiya Awakening: KOTZ from Yoozoo (Singapore) Pte. Ltd saw consistent weekly revenue, peaking at around $16.5K in late December and maintaining figures around $11K to $14K throughout the quarter. Weekly downloads started strong at 996 in mid-January but gradually declined to 522 by the end of March. Active users showed a steady decrease from 75K at the beginning of January to about 57.5K by the end of March.
KONAMI's Yu-Gi-Oh! Duel Links experienced fluctuations in revenue, with a notable peak of approximately $19.5K in early January, followed by a decline to around $7.4K by the end of March. Downloads also showed an initial high of 9.4K in early January, dropping to 5.3K by the quarter's end. Active user numbers remained relatively stable, fluctuating between 71K and 86K.
The Seven Deadly Sins by Netmarble had a variable revenue stream, starting at $9K in late December and reaching a high of $13K in mid-January, before settling around the $5K to $7K range in March. Downloads peaked at 8.7K in mid-January but saw a decline to 3.4K by the end of March. Active users increased from 35K at the end of December to 42K in mid-January, then fluctuated between 33K and 38K for the rest of the quarter.
DRAGON BALL Z DOKKAN BATTLE from Bandai Namco Entertainment Inc. showed significant variability in weekly revenue, with a peak at $12.7K in early January and a low of $2.4K in early March. Downloads were highest in late December at 31K, then decreased to approximately 8.9K by the end of March. Active users remained fairly consistent, with a slight decline from 43K in late December to about 29K by the end of the quarter.
Lastly, DRAGON BALL LEGENDS, also by Bandai Namco Entertainment Inc., had a varied revenue, starting at $14K in late December and dropping to $2.2K by late January, before rising again to $7.2K in late February. Downloads consistently remained above 20K throughout the quarter, peaking at 26.6K in mid-March. Active users were robust, starting at 122K in late December and peaking at 134K in mid-March, before ending the quarter at 128K.
For more detailed insights and data, visit Sensor Tower.